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V-Ray 2.0 Advanced Plug In 3DS MAX


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CHAOSGROUP V-Ray Advanced (Plug-In 3DS MAX)

V-Ray 2.0 new features list


Major features

* V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
* VRayCarPaintMtl material with accurate flakes simulation;
* VRayDistanceTex texture that measures distances to arbitrary mesh objects;
* VRayLightSelect render element to extract the contribution of individual lights;
* VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
* VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
* VRayExposureControl plugin for proper exposure of regular viewport and camera views;
* VRayStereoRig controller for easy stereoscopic setup;
* Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
* Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
* Support for bidirectional path tracing for accurate unbiased lighting solutions;
* Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
* Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
* Command-line tool for mass conversion of textures to tiled OpenEXR files;
* V-Ray specific light lister;
* Integration of the various V-Ray components in the 3ds Max "Create" menu;
* Tools for calculating and rendering accurate camera distortion through .lens files;
* Support for MetaSL shaders.

Enhanced features

* Faster rendering of VRayProxy objects;
* Support for proper motion blur of Thinking Particles;
* Proper blending of gizmos for VRayEnvironmentFog;
* Improved raytracing precision in certain cases;
* Render history for the V-Ray VFB;
* Load and compare images directly in the V-Ray frame buffer;
* Support for rendering of VRayProxy objects as point clouds;
* Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
* Retrace threshold for the light cache
...and many other small fixes and improvements

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