V-Ray 2.0 new features list
Major features* V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;* VRayCarPaintMtl material with accurate flakes simulation;* VRayDistanceTex texture that measures distances to arbitrary mesh objects;* VRayLightSelect render element to extract the contribution of individual lights;* VRayDRBucket render element to show which machine rendered a given bucket in DR mode;* VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;* VRayExposureControl plugin for proper exposure of regular viewport and camera views;* VRayStereoRig controller for easy stereoscopic setup;* Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;* Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;* Support for bidirectional path tracing for accurate unbiased lighting solutions;* Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;* Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;* Command-line tool for mass conversion of textures to tiled OpenEXR files;* V-Ray specific light lister;* Integration of the various V-Ray components in the 3ds Max "Create" menu;* Tools for calculating and rendering accurate camera distortion through .lens files;* Support for MetaSL shaders.Enhanced features* Faster rendering of VRayProxy objects;* Support for proper motion blur of Thinking Particles;* Proper blending of gizmos for VRayEnvironmentFog;* Improved raytracing precision in certain cases;* Render history for the V-Ray VFB;* Load and compare images directly in the V-Ray frame buffer;* Support for rendering of VRayProxy objects as point clouds;* Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;* Retrace threshold for the light cache...and many other small fixes and improvements